GDC 2019 Session Highlights

The Science of Desirability

Vision Track
Dr. Beth Altringer – Director – Harvard University Desirability Lab
In this wide ranging Vision Track talk, Dr. Beth Altringer will talk about how her innovative project applies design, behavioral economics, and psychological research to creative endeavors to help creators embed desirability into their projects – and what game developers can learn from this.

 

Balancing Nightmares: An AI Approach to Balancing Games with Overwhelming Amounts of Data

Programming | Production & Team Management Tracks
Kazuko Manabe – AI Engineer – Square Enix
This session will share the Square Enix team’s experience with the application of artificial intelligence to help improve their game balancing process for the game title,
‘Grimms Notes Repage’.

 

Deconstructor of Fun: Breaking Down Top Mobile Games

Business & Marketing | Design Tracks
Adam Telfer – Director of Product Management – Warner Brothers Interactive Entertainment
Michail Katkoff – Director of Product Management – Rovio

In this session, Michail and Adam (2 authors of Deconstructor of Fun.com) will break down 2 of the top grossing free-to-play mobile games on the market, and offer insight about how the systems work and what ultimately drives their success.

 

Using Lean Analytics to Make Better Games

Business & Marketing | Production & Team Management Tracks
Aviv Stern – CDO – Social Point
Sharing takeaways from his experience at Plarium and SocialPoint, Social Point CDO, Aviv Stern, will demonstrate how they used data to help studios understand their users without breaking their pace, adhering to a ‘lean startup’ strategy.

View session scheduler >>>

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What is the Game Developers Conference?

The Game Developers Conference (GDC) is the world’s largest professional game industry event.

GDC brings together 28,000 attendees to exchange ideas and shape the future of the industry with five days of education, inspiration, and networking at the Moscone Convention Center in San Francisco.

Attendees include programmers, artists, producers, game designers, audio professionals, business decision-makers and others involved in the development of interactive games and immersive experiences.

The market-defining GDC Conference features 750 lectures, panels, tutorials and roundtable discussions on a comprehensive selection of game development and VR/AR topics taught by leading industry experts.

The GDC Expo showcases the latest game development tools and services from 550 leading technology companies such as Amazon, Google, Intel, Nvidia, Oculus, Sony, and Unreal Engine. Attendees can use GDC Connect business matchmaking to set up meetings and explore new partnerships and business opportunities.

 

author
Editorial Team

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